![]() ![]() As for creating a good MC, don't make them dumb or a damsel in distress. Saying there's too much female perspective and romance is kind of like saying there's too much focus on shooting in a first person shooter game. Free Pc Full Game Download Take a look here -Version Updates- Version 7.5.4 - Bug fix Version 7.5. Otome games are 'maiden' games about romance made for females. Long story short customisation usually makes me more invested in the mc, but if your story and setting are good enough I can become invested regardless, just don't be surprised if I end up rooting for the villain or the sidekick, in that case. It does, for good or ill, bring your game closer to classical novel experience, where it isn't the tale of my mc but I've been invited to look over the shoulder of the protagonist as he/she journeys through your world, which automatically means I'm going to care more about the story telling, setting and game world consistency than I am about the protagonist per se. Public class DialogueManager: MonoBehaviour DialogueParser parser public string dialogue, characterName public int lineNum int pose string position string options public bool playerTalking List buttons = new List public Text dialogueBox public Text nameBox public GameObject choiceBox Now let’s get going with the Start function.That is not always feasible though and when it isn't I'd prefer mc's with a personality over those without, unless that personality is super uke or Disney princess, but if it is at least be upfront about it so I know your game isn't for me. ![]() We’ll get to learning about Prefabs a little later in the tutorial. Then we need 3 public variables that are going to be the dialogue text box we created earlier, the name text box we created earlier, and a GameObject to hold our choice button prefab. ![]() On top of that we need a boolean (which is just a variable that holds true or false) to see if the player is making a decision and a List to keep track of the buttons we create for the player decisions. Then we need a variable for each thing that we are expecting from the DialogueParser so we need a string for the dialogue, a string for the character name, an int for the line number, an int for the pose, a string for the character position, and a string array (which is created with the symbols) for the player decision options to be stored. ![]()
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